
To teach children about water safety, we developed stories that let them choose their own adventure.


Something Eerie was developed for Royal Life Saving Society Australia to teach kids to stay safe in, on and around water. The app also teaches what to do in case of a serious emergency. Through making right or wrong decisions in the game, the player can learn this. Anonymous data analytics measures and tracks the success of every interactive story. It allowed the client to determine how successful the app is based on their KPIs, which focused on the total number of stories played. By doing this, they could tell how many children learned the lessons.
The app contains the following:
We provided the following services:

Throughout the stories, safety information is summed up so that players can reflect on it after playing. This content is within the 'Things to Think About' section of the app. These materials are used in classrooms to complement the school water safety curriculum.

Each story is about 5-10 minutes long with a mystery to solve. Characters are key to writing a good stories and the ones we created helped to tell our clients educational stories. At the centre of the Something Eerie stories is the main character Ruby; she is new to a peculiar town named Eerie Creek. This is a place where strange and mysterious things happen, is it super natural or something else?
Each story lasts about 5-10 minutes and has a mystery to solve. Characters are the key to storytelling. The ones we created help us to tell our clients' stories. Something Eerie revolves around Ruby, a newcomer to a strange town named Eerie Creek. There are strange and mysterious things happening in and around the town, is it supernatural or is it something else?
Each story begins with a few concise sentences of preface text. This we crafted carefully to introduce quickly; the place, some potential evidence regarding the supernatural mystery and water safety information to pay attention to in the story.


Based on the previous results gained from the Swim and Survive content on the RLSSA website. There have been positive results in Australia's target group of kids aged 7-12 with the Something Eerie game.
The app had to deliver on the following metrics:

Mode currently supports and maintains the Something Eerie app on our Apple and Google Play stores. It makes maintenance easier for the client. These services are suitable when the client lacks the resources, capacity, or experience to manage these accounts. This game was developed with expert guidance from the client. Together we created a truly exceptional and unique educational game. With the goal of saving lives, this game is making a positive impact on how Australian kids learn about water safety.


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Mode has a level of polish and attention to detail to their work that is impressive and rare as a development partner. I'd recommend that you talk to them about your next game project.


Thank you Mode for believing in the kids we work with and throwing everything that you and the team had at this project. And finally – thanks for delivering a super cool and engaging game. Hip hop meets maths and science – got me hooked!


We had the pleasure to work with the Mode Team on the development of digital learning apps for the Early Learning STEM Australia (ELSA) and the ELSA schools program. The final products (on both occasions) were innovative and conceptually strong, in part because Shane and his team has a unique skill to establishes a strong nexus between creative design and functional use.


Mode's commitment to craft has always been impressive. The team is a pleasure to work with, and their instincts for what makes a game feel great mean the final product always lands better than I'd originally imagined. I look forward to the next project we can work on together.


Mode are absolute experts in their domain. Not only did they deliver seamlessly on the execution, but were able to ideate with us along the entire journey. They effortlessly collaborated with our design and engineering teams to integrate the game into a broader campaign experience for our client, and made the process enjoyable every step of the way.

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