Kinect Aspen Challenge

Detected by an Xbox Kinect sensor, control the full body movement of avatar character at conference events. Get some light exercise and entertainment to beat your opponent.

Game Design and Development

In 2015, we developed an Xbox Kinect game for Aspen to promote their products at upcoming expos and conferences

Using the Xbox Kinect SDK, the game allowed up to two players to play in 3D. It allowed players to interact with falling fruit, collecting as many as possible within 60 seconds. At the client booths, fruit and other objects were displayed as visual icons with key messages.

During private health focused conference events, the game was designed to reinforce the client's key messages and most of all grab as many delegates' attention that it could.

We provided the following services:

  • Game design and development
  • 3D character design and physics setup
  • 3D environment design
  • Integration of controls with Xbox Kinect
  • UI/UX development
  • Music and sound design

Players can enter the game simply by moving into the area, and they can start playing by presenting either hand forwards.

We created an easy-to-play game that anyone could enjoy. The only thing you need to do is move your arms and legs to collect fruit and earn points.

The client played the game with delegates at the events for up to three hours per conference. Aspen were able to initiate a dialogue with industry professionals they would not normally be able to connect with. During three events in 2015, we provided on-site support in two major cities, and the gaming equipment and software we developed exceeded the client's expectations. Throughout 2015 and 2016, the client continued to use the game beyond our initial expectations of its lifespan.

The Kinect sensor was used in this project to allow two players to play a quick arcade game against each other. In physical 3D space, each player is detected automatically within a limited area.

Screenshot Images

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Concept Art

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Gameplay Videos


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