This project aimed to inspire young minds to pursue careers in Science, Math, Engineering, Technology, and Innovation, or STEM. Australia-wide and for a week-long period, AIME and Mode launched a special programme to accelerate the process of development. The participants pitched their game ideas to a panel of judges, including Stephanie 'Hex' Bendixsen of Good Game, Mode Games' Shane McCartney, Google's Leticia Lentini, and Western Sydney's Jandamarra Smith, a Year 9 AIME student. The event resulted in the announcement of a winner and the development of Second Chances.
The world of Second Chances is a combination of medieval and hip-hop that is both fantastical but somehow relatable. At her new school, Marlee meets new friends and enemies. With a troubled past, AIME High might be Marlee's last chance to make things right. Marlee's tough exterior belies her inner strength as a great leader.
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The main character of the game is Marlee. She is also the captain of the school soccer team. As a way of overcoming her own problems and the differences among them, Marlee mentors her teammates. As a result, they become stronger as a team. But things are not easy, the school is facing annihilation by a monstrous digestive monster, the Digestor.
"Mode have a level of polish and attention to detail to their work that is impressive and rare. I'd recommend that you talk to them about your next game project."
"Thank you Mode for believing in the kids we work with and throwing everything that you and the team had at this project. And finally – thanks for delivering a super cool and engaging game. Hip hop meets maths and science – got me hooked!"