
To promote Disney XD, play a turn-based strategy fighting game set in a post-apocalyptic wasteland

In this game, players select the best gear for their characters based on their weapon preferences to strategically prepare for battle. The players can use blueprints to create weapons at the headquarters. By watching the Disney XD gaming show every week players receive restricted codes to unlock special blueprints so they can craft more powerful weapons.

Every Friday at 6 pm AEST players can watch Disney XD to unlock special weapon blueprints that can be used in the game.
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When players defeat the Ozmonsters, they are rewarded with new weapons as loot. These can then be combined to create new weapons. Combining these weapons is much more powerful than using them individually. Take some gas canister guns and poison bombs, and turn it into a fart launcher, then stink your enemies to death. Alternatively the Fris-Boom weapon can be created by fusing exploding bombs with frisbees.
A player will face three different categories of beasts - there are the downright ridiculous Ozmonsters like the burping Wom-bat. Furthermore, there are the horrendous Ozmonsters, such as the horned Whino, then there is the evil boss bird that controls all the havoc. As the game progresses, players become more proficient with weapons and armor. In the game, the player's goal is to wipe out the Ozmonsters and save the world so that they can ultimately defeat the final boss King Kook.


Learn more about the game development services, platforms and technologies we offered to our client to develop this project.
With a thin brief and a limited budget, we developed this simple game for one of the world's largest kids brands. The game was promoted online and guerrilla-marketed by the advertising agency The Hallway. In order to meet Disney's needs, we developed a game that combined elements of their brands with new ideas created for the OzMonsters world. Through this campaign, Disney XD's popularity as a gaming destination was increased.


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Mode has a level of polish and attention to detail to their work that is impressive and rare as a development partner. I'd recommend that you talk to them about your next game project.


Thank you Mode for believing in the kids we work with and throwing everything that you and the team had at this project. And finally – thanks for delivering a super cool and engaging game. Hip hop meets maths and science – got me hooked!


We had the pleasure to work with the Mode Team on the development of digital learning apps for the Early Learning STEM Australia (ELSA) and the ELSA schools program. The final products (on both occasions) were innovative and conceptually strong, in part because Shane and his team has a unique skill to establish a strong nexus between creative design and functional use.


Mode's commitment to craft has always been impressive. The team is a pleasure to work with, and their instincts for what makes a game feel great mean the final product always lands better than I'd originally imagined. I look forward to the next project we can work on together.


Mode are absolute experts in their domain. Not only did they deliver seamlessly on the execution, but were able to ideate with us along the entire journey. They effortlessly collaborated with our design and engineering teams to integrate the game into a broader campaign experience for our client, and made the process enjoyable every step of the way.


Shane and the team at Mode Games were a pleasure to work with from start to finish and helped us bring our creative concept to life in an engaging way to deliver a great finished game.

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