To promote Disney XD, play a turn-based strategy fighting game set in a post-apocalyptic wasteland
In this game, players select the best gear for their characters based on their weapons preferences to strategically prepare for battle. The players can use blueprints to create weapons at the headquarters. By watching the Disney XD gaming show every week players receive restricted codes to unlock special blueprints so they can craft more powerful weapons.
Every Friday at 6pm AEST players can watch Disney XD to unlock special weapon blueprints that can be used in the game.
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When players defeat the Ozmonsters, they are rewarded with new weapons as loot. These can then be combined to create new weapons. Combining these weapons is much more powerful than using them individually. Take some gas canister guns and poison bombs, and turn it into a fart launcher, then stink your enemies to death. Alternatively the Fris-Boom weapon can be created by fusing exploding bombs with fribees.
A player will face three different categories of beasts - there are the downright ridiculous Ozmonsters like the burping Wom-bat. Furthermore, there are the horrendous Ozmonsters, such as the horned Whino, then there is the evil boss bird that controls all the havoc. As the game progresses, players become more proficient with weapons and armor. In the game, the player's goal is to wipe out the Ozmonsters and save the world so that they can ultimately defeat the final boss King Kook.
With a thin brief and a limited budget, we developed this simple game for one of the world's largest kids brands. The game was promoted online and guerrilla-marketed by the advertising agency The Hallway. In order to meet Disney's needs, we developed a game that combined elements of their brands with new ideas created for the OzMonsters world. Through this campaign, Disney XD's popularity as a gaming destination was increased.
"Mode have a level of polish and attention to detail to their work that is impressive and rare. I'd recommend that you talk to them about your next game project."
"Thank you Mode for believing in the kids we work with and throwing everything that you and the team had at this project. And finally – thanks for delivering a super cool and engaging game. Hip hop meets maths and science – got me hooked!"
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